Descrizione
BATMAN
prima storica testata italiana finalmente tutta dedicata al pipistrello nababbo self-made-man nonchè giustiziere fai-da-te: il personaggio era già conosciutissimo ai lettori italiani fin dall’ immediato dopoguerra con nomi alternativi e bizzarri come Ala d’Acciaio o Fantasma, e negli ultimi tempi aveva svolazzato (inizialmente sotto le consuete mentite spoglie, stavolta di Pipistrello) nei periodici a fumetti Mondadori facendo da spalla a Superman/Nembo Kid negli Albi del Falco e relativi spin-off
ALBO ORIGINALE DEL 1970, ARNOLDO MONDADORI EDITORE
all’ interno :
– BATMAN E ROBIN : I TEATRANTI
– una storia completa (formata da 2 episodi sequenziali) di BATGIRL : LA PROVA INTROVABILE
– servizio di 2 pagine su I POMPIERI VOLANTI DELLA CALIFORNIA
CONDIZIONI : OTTIME, L’ ALBO NON PRESENTA IL TIMBRO C.A. (COPIA ARRETRATA IN CONTO ASSOLUTO)
LEGENDA STATO DI CONSERVAZIONE
condizioni ECCELLENTI (o anche EDICOLA e/o MAGAZZINO) = si intende un oggetto nuovo e perfetto oppure usato senza difetti e praticamente ancora come nuovo, tenendone per quest’ultimo caso in conto ovviamente la datazione ; corrisponde a un range di grading internazionale compreso tra 8,5 e 9,8 (non assegniamo punteggi superiori a 9,8 perchè trattasi di tipi ideali a ns avviso più teorici e scolastici che reali e concreti, ogni manufatto umano in natura ha una percentuale insita e congenita seppur infinitesimale di imperfezione)
condizioni OTTIME = oggetto nuovo (o talora anche usato ma maneggiato e conservato con molta cura) in cui non si riscontra alcun difetto rilevante e degno di nota, tutt’al più qualche minimo segno di lettura o di uso ; corrisponde a un range di grading internazionale compreso tra 7 e 8,5
condizioni BUONISSIME = oggetto usato (ed in taluni casi anche fondo di magazzino soggetto a piccole usure del tempo) con lievi imperfezioni e difetti poco vistosi, generalmente molto marginali ed appena percepibili ; corrisponde a un range di grading internazionale compreso tra 5,5 e 7
condizioni MOLTO BUONE = oggetto usato con imperfezioni vistose e difetti abbastanza spiccati, pur se non completamente invalidanti (generalmente specificati nel dettaglio alla voce CONDIZIONI nella parte inferiore della descrizione di ogni singolo oggetto); corrisponde a un range di grading internazionale compreso tra 4 e 5,5
condizioni PIU’ CHE BUONE / MEDIOCRI = oggetto usato con imperfezioni e difetti evidenti, smaccati, madornali ed invalidanti, assolutamente non collezionabile tuttavia idoneo per la semplice lettura o documentazione ; corrisponde a un range di grading internazionale inferiore a 4
per eventuali ulteriori dettagli aggiuntivi e specifici si prega di fare sempre riferimento alla voce CONDIZIONI nella parte inferiore della descrizione di ogni singolo oggetto
La pubblicazione delle storie di Batman da parte di Mondadori non segue rigorosamente l’ ordine cronologico, ma è in ordine sparso, abbastanza frammentata e a random, in una confusione caotica e poco giustificabile pur con l’ attenuante che all’ epoca le storie non erano caratterizzate da una continuity referenziale e vincolante ; in questo numero troviamo :
Featured Characters:
Supporting Characters:
- Alfred Pennyworth (Last name revealed)
- Dick Grayson
- Daphne Pennyworth (First appearance)
Villains:
- Ye Olde Avon Players
- Harry
- Emelyin
- Kevin
Other Characters:
Locations:
Vehicles:
Synopsis
Batman stops a member of Ye Olde Avon Players from striking a girl at the back door of the Gotham Theatre, but for some reason, the girl grabs Batman’s hand and enables the assailant to stun him. When he recovers, he has lost his quarry in the players’ backstage.
Resuming his usual patrol, he spots the girl hitchhiking and gives her a lift to her destination: Wayne Manor. The girl turns out to be Dahne Pennyworth, niece of Wilfred Pennyworth, Alfred‘s brother, and, like Wilfred, a thespian with the Players. She explains that the man who tried to strike her was her boyfriend and that it was a misunderstanding.
After leaving her at Wayne Manor’s front door, Batman doubles back to meet her at as Bruce Wayne. Dick Grayson, ailing from a cold, falls head-over-heels for Daphne and, to impress her, shows her what she has secretly come for: the first folio of Shakespeare’s Romeo and Juliet, written in the Bard’s own hand. That night, Daphne prowls around Wayne Manor and creates a wax mold of the front door’s keys.
In the morning, she invites the three of them to the Players’ performance of Romeo and Juliet at night, and between acts, she goes back to Wayne Manor to steal the folio. She is stopped by Alfred, who has anticipated the theft, and accidentally shoots him. What Daphne didn’t know was that she was carrying a prop gun. Alfred mimes death and Daphne, who thinks she has really killed him, leaves in tears with the folio.
Daphne returns and passes along the folio to the other Players, who have been holding her and her father Wilfred hostage. Wilfred tells her that the gun was a prop and shoves her onstage to get her out of harm’s way. The Players tell Wilfred that the dagger she will soon plunge into her breast as Juliet is real, and that they will also kill Wilfred to ensure his silence. At that moment, Alfred and Batman converge on the theater and defeat the Players, while Wilfred and Dick stop Daphne from stabbing herself. In the aftermath, Alfred is informed of Daphne’s real motivations and forgives her.
Notes
- This is the first time that Alfred is given the Pennyworth last name. “Pennyworth” is a departure from the last name given to the Alfred of Earth-Two, “Beagle”; and has since become the canon name for every interpretation of the character.
“A Clue — Seven-Foot Tall” / LA PROVA INTROVABILE
October, 1969
Featured Characters:
Supporting Characters:
- Jason Bard (First appearance)
Villains:
- Topper
- Chips
Other Characters:
- Gotham Goliaths
- Stella (a librarian)
Locations:
Synopsis
On her way to work Barbara Gordon spots a spectator of a mugging in Gotham Park. Later when this individual shows up at the library, he introduces himself as criminologist Jason Bard. Finding his background in criminology interesting she goes with him back to the scene of the crime where he points out that the mugger must have been seven feet tall. Piecing the crime together with the available evidence, Barbara is so interested in Bard that she asks him out on a date to a basketball game. There they notice that one of the players, known as Topper, has a bandage on his forehead. When Bard asks about it, and that he spotted Topper jogging in Gotham Park that morning, Topper quickly dismisses it.
During the game, both Jason and Barbara are secretly interested in pursuing things further, when Jason excuses himself he goes to check out the locker room and finds himself attacked by thugs. He is soon rescued as Barbara who has also gone there to investigate in her Batgirl guise. She quickly fights off the crooks, and tells Bard that she is going to stake out Topper’s locker to find out what may be inside and insists that Bard return to his date, allowing her time to quickly switch back to her civilian identity. Continuing to watch the game, the couple secretly try to think of a plan to ditch each other so that they can pursue their case. Continued to next issue…
“Downfall of a Goliath!” / (senza titolo, in soluzione di continuità con l’ episodio precedente, a vignette rimontate e con l’ omissione della splash-page / reassembled version missing splash-page)
November, 1969
Featured Characters:
Supporting Characters:
Villains:
- Chips
- Topper
Locations:
Synopsis
Continuing from last issue… Barbara Gordon and Jason Bard stumble upon a the suspect of a mugging/murder involving a basketball player named Topper while on a date as Topper. As Batgirl, she and Bard find that the evidence proving Topper is guilty is possibly in his locker, the two are determined to find a way to break their date in order to investigate further. Bard breaks off the date feigning a headache and pretends to leave in a cab, while Barbara switches back to Batgirl and hides in a locker, Bard soon returns to the locker room and hides in one of the shower stalls.
After the game, Topper is informed by his goons about their previous confrontation with Bard and Batgirl. Topper then returns to his locker room where he is attacked by Batgirl, who he easily defeats. Bard is unable to stop him because his lame knee ends up giving out. Topper reveals that what he stole from the person he murdered was a book of information on the cities numbers rackets.
When debating what to do with Batgirl, Bard arrives to save the day, but slips and topples on the crooks, giving Batgirl the distraction she needs to get free and defeat them herself. The two commend each other for their teamwork after the crooks are turned over to police.
Batman # 76
MondadoriGennaio 1970
da Batman vol 1 # 216, DC Comics – USA (Nov 1969)
da Detective Comics vol 1 # 392, DC Comics – USA (Ott 1969)
da Detective Comics vol 1 # 393, DC Comics – USA (Nov 1969)